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isolation (2020)

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graphics

100%

animation

100%

C# scripting

75%

game design

75%

50%

concept

The anthology of non-games about the experience of the 2020 lockdown. The key feature of the projects is focus on typography. 

Collaborator: severin.

Music: Czar Donic 

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Concept

Our goal was to express the year 2020 experiences of constantly receiving negative news, being anxious about the world's uncertainty, and feeling alienation during self-isolation. During the creative process my teammate and I decided to make each letter or two of the word “isolation” a mini-game corresponding to the problems of an individual, couple, society, or the world. “isolation” might help to look at the traumatic experience from a fresh perspective, deconstruct, and redefine it in a safe digital environment.

Gameplay

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i: Drag any item inside the trash can to get rid of the clutter unbearable during self-isolation.

so: Press on the button to try to delete never-ending notifications until you find a better solution.

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la: Use WASD to wander around deprived of any information. How long should you wait to go out?

t: Choose different buttons with actions to end isolation sooner. Each combination gives unique consequences.

Try it yourself:

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