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God Bless You! (2020)

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C# scripting

100%

animation

100%

game design

50%

concept

50%

The player can not escape the time loop unless they help Heaven’s office worker to have a perfect day.

Collaborator: severin.

Music: Ameno by ERA 

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Concept

This project was created for the DevJam with a theme “victim”. With my team we interpreted it as a “victim of circumstance”. The Main character is an ordinary angel office worker in Heaven. He is dreaming about a perfect day so badly he hires evil forces (the player) to help him avoid failures during that day. If something goes not as Angel planned, you need to start over.

Gameplay

angel4.gif
angel1.gif

Angel can not be stopped or paused, he will continue moving forward, so the player needs to react fast: click, drag or combine items to prevent disaster.

angel5.gif
angel2.gif

Like in rogue-like games there are no save functions or spare lives. Player would face the permanent death and have to remember all events for the next round.

angel6.gif
angel3.gif

There can be multiple ways to prevent a failure, like throwing other passengers from the sky or placing them on the puffy comfortable clouds.

Project reflection

There are a lot of things I would have differently if the scope of the project was bigger or if I simply had more time during the jam. Because of the non-stop horizontal movement, the project relied heavily on the artwork and required more content than our small team could afford. Even with consistent solutions like clouds that can be used both for preventing collisions and storing items, there were too many unique events that wouldn't make a production of this game very feasible.

One of the functions we didn't manage to add was the ability to speak with Angel and make choices that would lead him to the core idea: misfortunes happen, and sometimes we are all victims of circumstance we could not have influenced. It is better to move forward than regret it.

Artboard 7.png

Try it yourself:

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